FSrealWX - Weather AddOn for Flightsimulators FS2004, FSX, P3D and Xplane
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Generate Stratus clouds as fogs

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5 years 2 weeks ago #2144 by yanick
I am not convinced by your explanation. To have lived several times when real evolves in the cockpit, even at high altitude when the ground is in the fog, we do not see the earth. In this case, at 7000 feet or 2500 m the noise should be very visible
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5 years 2 weeks ago #2146 by yanick
Hello

here are some screens on the operation of the addition of a stratus layer in case of fog made this morning


kcin airport
- metar of the day on KCIN: visibility 4800m BR no cloud
- ground view from kcin: reduced visibility height 1194 (altitude kcin) up to 3202 (value read in tab visibility fs9
- airplane view 2140 feet: airplane is in the fog
- airplane view 3690 feet: above the fog layer but no clouds


airport etns
- metar of the day on etns: visibility 8000m BR few 1/8
- ground view start etns: reduced visibility height 1700 feet (value read in visibility tab fs9)
- airplane view 1619 feet: airplane is in the fog
- airplane view 1765 feet: above the fog layer but no clouds


rar file containing the screens
Attachments:
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5 years 2 weeks ago #2147 by SilloAdmin
The stratus cloud is only generated if the visibility is below 2000m. Everything else makes no sense.
Here is a small code snippet.
if ((metarWeatherPhanomena.contains("FG") == true ||
		metarWeatherPhanomena.contains("BR") == true)
		&& metar.Visibility() < 2000 &&
		m_settings->FSCloud_GenerateStratusAsFog() == true &&
		FogCloudsHeight == -1 && m_settings->FsVersion() == aviation::enums::fsversion::FS2004)
{
}

If you find an error, then please give me exactly about your system. Which sim (FSX / P3D / Xplane). Which connection (FSUIPC / SimConnect / FSrealWX-Bridge). Which OS.
The following user(s) said Thank You: Restavr
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